AI Hallucination
An AI hallucination is generated output that presents false or unsupported information as if it were accurate.
Information QualityLook up a term and find a clear explanation, an example, and sources to explore. Each entry tells you whether the idea is established, emerging, or proposed here.
Browse 51 terms about memory, AI, trust, and synthetic media. Prefer to explore a subject? Browse the topic map.
An AI hallucination is generated output that presents false or unsupported information as if it were accurate.
Information QualityAlgorithm appreciation is a tendency to give greater weight to advice believed to come from an algorithm than to comparable human advice.
Human-AI TrustAlgorithm aversion is a reluctance to use algorithmic advice, sometimes even when it performs better than an available human alternative.
Human-AI TrustAnthropomorphism means attributing human qualities, emotions, or intentions to something nonhuman, such as an animal, object, or AI system.
Social EffectsAudiovisual credibility describes how believable or trustworthy an image, recording, or video seems to a viewer or listener.
BeliefAuthenticity calibration is a proposed label here for how closely confidence in a media-authenticity judgment matches actual accuracy.
Authenticity RecognitionAutomation bias is a tendency to rely on automated advice in ways that overlook relevant information or introduce errors.
Human-AI TrustCognitive offloading is the use of external actions or tools to reduce the mental work a task requires.
MemoryConfirmation bias is a tendency to seek or interpret evidence in ways that favor an existing belief, expectation, or hypothesis.
BeliefContent Credentials are digitally signed provenance records that can document how media was created or edited using the C2PA standard.
Authenticity RecognitionContent provenance is information about where a piece of content came from and how it was created, changed, or passed along.
Authenticity RecognitionThe continued influence effect occurs when corrected misinformation still affects a person's later reasoning or judgments.
BeliefDebunking corrects a false or misleading claim by explaining what is wrong and presenting relevant evidence.
Media LiteracyA deepfake is realistic synthetic or manipulated audio, imagery, or video that depicts a person or event differently from what actually occurred.
ExposureDevelopmental media literacy considers how people learn to understand and evaluate media at different ages and stages of development.
DevelopmentDigital watermarking embeds a signal in content to help identify its origin, ownership, or processing history.
Authenticity RecognitionDisinformation is false or misleading information deliberately created or shared to deceive.
Information QualityEpistemic vigilance is the evaluation of communicated information and its source before deciding what to accept.
Media LiteracyA false memory is a recollection of an event or detail that did not happen as remembered. It can feel convincing without being deliberately invented.
MemoryA generated personality is a software-created persona presented through language, voice, images, or interactions. It does not establish consciousness.
IdentityGenerative AI is artificial intelligence that produces content such as text, images, audio, video, or code using patterns learned from data.
ExposureHyperreal exposure is a proposed term here for artificial experiences that are more vivid, polished, or intense than ordinary life.
ExposureThe illusory truth effect is the tendency to judge a repeated statement as more true than a comparable unfamiliar statement.
BeliefImagination inflation is an increase in confidence that a past event occurred after imagining that event.
MemoryImmersive media is designed to draw people into a space or experience through features such as surrounding imagery, spatial sound, or interaction.
ExposureLateral reading is checking an unfamiliar source by leaving it to examine what other credible sources say about it and its claims.
Media LiteracyMedia literacy is the ability to access, analyze, evaluate, create, and act using media, including understanding its sources and purpose.
Defensive MechanismsThe mere-exposure effect is a tendency for repeated encounters with a stimulus to increase liking for it.
PerceptionMisinformation is false or misleading information. The term often describes errors shared without an intention to deceive.
Information QualityThe misinformation effect occurs when misleading information received after an event affects how someone later remembers or reports it.
MemoryNarrative transportation is deep mental involvement in a story through focused attention, imagery, and emotion.
PerceptionA parasocial relationship is a lasting, one-sided sense of connection with a media figure who does not know the audience member personally.
Social EffectsPrebunking prepares people to recognize misleading claims or manipulation techniques before they encounter them.
Media LiteracyPresence is the feeling of being in a mediated place or directly encountering someone through media, even while using a screen or headset.
PerceptionProcessing fluency is the subjective ease with which someone perceives, understands, or retrieves information.
PerceptionThe Proteus effect describes changes in behavior associated with the characteristics of a person's digital self-representation.
Behavioral EffectsA provenance signal provides information about where media came from or how it was changed. Knowing its origin does not establish that its claims are true.
Defensive MechanismsReality monitoring is the process of judging whether a memory came from an external experience or an internally generated thought.
MemoryReality-model drift is a hypothesis that repeated synthetic experiences could gradually change what someone expects ordinary life to be like.
PerceptionReconstructive memory is the rebuilding of a past experience from remembered details, knowledge, and cues available during recall.
MemorySocial presence is the sense that another social actor is present and available for interaction through a medium.
Social EffectsSource monitoring is the process of judging where a memory or piece of information came from, such as a conversation, an image, or direct experience.
MemoryA source-monitoring error happens when someone remembers information but attributes it to the wrong source.
MemorySynthetic imprinting is a proposed term for lasting changes in memory, beliefs, expectations, or perception that may follow AI-generated or simulated experiences.
Core FrameworkSynthetic media is content created or substantially changed by software, including AI-generated images, voices, video, and text.
ExposureSynthetic memory is a proposed label here for a recollection shaped substantially by generated or simulated content. It need not be a false memory.
MemoryOn this site, synthetic reality means an experienced setting made largely from generated or simulated elements. The phrase has no single standard definition.
ExposureTransfer of learning occurs when knowledge or skills acquired in one situation affect performance in another.
LearningTrust calibration is the alignment between someone's trust in a system and what that system can reliably do in a particular context.
Human-AI TrustVirtual embodiment is the experience of a virtual body as one's own, including a sense of location, ownership, or control.
IdentityVoice cloning uses recorded speech to generate new audio resembling a particular person's voice.
Exposure